﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class InputMono : MonoBehaviour, IInputClickHandler
{



    public void OnInputClick(InputEventData eventData)
    {
        //Debug.LogWarning(gameObject.name + " OnInputClick");
        //EventBus.Instance.BroadCastEvent<GameObject>(EventID.ON_GAMEOBJECT_CLICK, gameObject);
    }

}
